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m (I updated conditions section and added some new ones. I also reordered them to match Habbo store)
 
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==Triggers==
 
==Triggers==
  +
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
[[File:Wired trigger.png|center|link=]]
 
[[File:Wired trigger.png|center|link=]]
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|Activates every X seconds. (X is the number of set seconds. It's like repeat effect, except longer for extended gameplay.)
 
|Activates every X seconds. (X is the number of set seconds. It's like repeat effect, except longer for extended gameplay.)
 
|7c
 
|7c
|}</div>
+
|}
  +
</div>
  +
   
 
==Effects==
 
==Effects==
  +
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
[[File:Wired effects.png|center]]
 
[[File:Wired effects.png|center]]
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|When triggered it changes the selected furni direction.
 
|When triggered it changes the selected furni direction.
 
|7c
 
|7c
|}</div>
+
|}
  +
</div>
  +
   
 
==Conditions==
 
==Conditions==
  +
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
[[File:Wired conditions.png|center]]
 
[[File:Wired conditions.png|center]]
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!When or How it works
 
!When or How it works
 
!Catalog Price
 
!Catalog Price
  +
|-
  +
|[[File:Group_Member_Large.gif|link=Wired Condition: Group Member]]
  +
|[[Wired Condition: Group Member]]
  +
|Only allows further system if and only if: User is a part of room group (if there is a room group present.)
  +
|5c or 1c + 225d
 
|-
 
|-
 
|[[File:Wired18.PNG|link=WIRED Condition: Has Furni On]]
 
|[[File:Wired18.PNG|link=WIRED Condition: Has Furni On]]
|{{tt|WIRED Condition: Has Furni On}}
+
|[[WIRED Condition: Has Furni On]]
|Only allows further system if and only if: Any furni object is moved onto a specified Furni.*
+
|Only allows further system if and only if: Any furni object is moved onto a specified Furni.
|5
+
|5c or 1c +225d
 
|-
 
|-
|[[File:Wired19.PNG|link=WIRED Condition: Less Than x Secs Elapsed Since Timer Reset]]
+
|
|{{tt|WIRED Condition: Less Than x Secs Elapsed Since Timer Reset}}
+
|[[WIRED Condition: User has handitem]]
|Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is below a set number of seconds.
+
|
|5
+
|5c
 
|-
 
|-
|[[File:Wired20.PNG|link=WIRED Condition: More Than x Secs Elapsed Since Timer Reset]]
+
|
|{{tt|WIRED Condition: More Than x Secs Elapsed Since Timer Reset}}
+
|[[WIRED Negative Condition: Has NO funi on]]
|Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is above a set number of seconds.
+
|
|5
+
|5c
  +
|-
  +
|
  +
|[[WIRED Negative Condition: Has NO avatars]]
  +
|
  +
|5c
  +
|-
  +
|
  +
|[[WIRED Negative Condition: NOT Group Member]]
  +
|
  +
|5c
  +
|-
  +
|
  +
|[[WIRED Negative Condition: NOT Team Member]]
  +
|
  +
|5c
  +
|-
  +
|
  +
|[[WIRED Negative Condition: Furni state DOESN'T match]]
  +
|
  +
|5c
  +
|-
  +
|
  +
|[[WIRED Condition: Furni type DOESN'T match]]
  +
|
  +
|5c
  +
|-
  +
|
  +
|[[WIRED Negative Condition: Triggerer is NOT on furni]]
  +
|
  +
|5c
  +
|-
  +
|
  +
|[[WIRED Condition: User DOESN'T count in room]]
  +
|
  +
|5c
  +
|-
  +
|[[File:Wf_cnd_actor_in_team.png|link=WIRED Condition: User Is In Team x]]
  +
|[[WIRED Condition: User Is In Team x]]
  +
|Only allows further system if and only if: User is a part of an assigned team (Red, Yellow, Green, Blue).
  +
|5c
 
|-
 
|-
 
|[[File:Wired21.PNG|link=WIRED Condition: Furni has users]]
 
|[[File:Wired21.PNG|link=WIRED Condition: Furni has users]]
|{{tt|WIRED Condition: Furni has users}}
+
|[[WIRED Condition: Furni has users]]
 
|Only allows further system if and only if: Selected furni objects have people on them. (Similar to 'Triggering User is on Furni', see below)*
 
|Only allows further system if and only if: Selected furni objects have people on them. (Similar to 'Triggering User is on Furni', see below)*
|5
+
|5c
 
|-
 
|-
 
|[[File:Wired22.PNG|link=WIRED Condition: Furni States And Positions Match]]
 
|[[File:Wired22.PNG|link=WIRED Condition: Furni States And Positions Match]]
|{{tt|WIRED Condition: Furni States And Positions Match}}
+
|[[WIRED Condition: Furni States And Positions Match]]
 
|Only allows further system if and only if: All selected State and position of furni match selected variables.*
 
|Only allows further system if and only if: All selected State and position of furni match selected variables.*
|5
+
|5c
  +
|-
  +
|
  +
|[[WIRED Condition: Furni Type Matches]]
  +
|
  +
|5c
  +
|-
  +
|[[File:Wired19.PNG|link=WIRED Condition: Less Than x Secs Elapsed Since Timer Reset]]
  +
|[[WIRED Condition: Less Than x Secs Elapsed Since Timer Reset]]
  +
|Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is below a set number of seconds.
  +
|5c
  +
|-
  +
|[[File:Wired20.PNG|link=WIRED Condition: More Than x Secs Elapsed Since Timer Reset]]
  +
|[[WIRED Condition: More Than x Secs Elapsed Since Timer Reset]]
  +
|Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is above a set number of seconds.
  +
|5c
 
|-
 
|-
 
|[[File:Wired23.PNG|link=WIRED Condition: Triggering User Is On Furni]]
 
|[[File:Wired23.PNG|link=WIRED Condition: Triggering User Is On Furni]]
|{{tt|WIRED Condition: Triggering User Is On Furni}}
+
|[[WIRED Condition: Triggering User Is On Furni]]
 
|Only allows further system if and only if: Anyone is on any of the selected furni. (Similar to 'Furni Has Users', see above)*
 
|Only allows further system if and only if: Anyone is on any of the selected furni. (Similar to 'Furni Has Users', see above)*
|5
+
|5c
 
|-
 
|-
|[[File:Wf_cnd_actor_in_team.png|link=WIRED Condition: User Is In Team x]]
+
|
|{{tt|WIRED Condition: User Is In Team x}}
+
|[[WIRED Condition: User count in Room]]
|Only allows further system if and only if: User is a part of assigned team (Red, Yellow, Green, Blue).
+
|
|5
+
|5c
|-
+
|}
|[[File:Group_Member_Large.gif|link=Wired Condition: Group Member]]
+
</div>
|{{tt|Wired Condition: Group Member}}
+
|Only allows further system if and only if: User is a part of room group (if there is a room group present.)
 
|5
 
|}</div>
 
   
 
==Add-Ons==
 
==Add-Ons==
  +
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
[[File:Wired addons.png|center]]
 
[[File:Wired addons.png|center]]
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|Randomly will pop up and go down, acting as a barricade.
 
|Randomly will pop up and go down, acting as a barricade.
 
|3
 
|3
|}</div>
+
|}
  +
</div>
  +
 
==Sound FX==
 
==Sound FX==
  +
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
 
These are interactive furni that make sounds when triggered.
 
These are interactive furni that make sounds when triggered.
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|{{tt|Xylophone SFX}}
 
|{{tt|Xylophone SFX}}
 
|4
 
|4
|}</div>
+
|}
  +
</div>
  +
   
 
==Deals==
 
==Deals==

Latest revision as of 06:45, January 17, 2020

Broken Picture This article may be out of date due to a recent update.
Habbo Red Tele This article has broken links on it. Do not remove these links. Please consider making the broken links into pages. Habbo Red Tele
Wired

Wired is a special furni line that allows automatic actions to take place as desired. It was first released on October 29, 2010. Prior to November 2012, Wired furni had bought directly from the Shop by the room owner; after this date, Wired furni was able to be traded amongst players.

Article wired 3

UsesEdit

Article wired 4
Due to their versatility, Wired furni can be used to do many things, such as opening doors by toggling furni states, creating unique and catalog games, teleporting players without using that furni, achievement score boosting, and much more.

StacksEdit

To create a "Stack", the process of stacking boxes to create a function with Wired, you need at least one 'Trigger' and one 'Effect' (See below). You can also use 'Conditions' and 'Add-Ons', for more complex effects. However, many wired furni has a limited ability for up to 5 furni objects. (These are indicated by a "*" at the end of the 'Description' in the categories below)

GamesEdit

Wired can be used to make completely 24/7 games that can be auto hosted by it. These games include but are not limited to, Telephrase, Pool Attack, Stack Attack, etc.

TriggersEdit

Wired trigger

These are any brown wired boxes. These are what trigger an effect to happen. For example, if you use an "User walks on furni" box, after someone walks on a desired object, it will trigger your effect.

Image Name When or How it works Catalog Price
Wired10 WIRED Trigger: User Walks On Furni User walks on the selected furni. 4c or 1c + 150d
Wired9 WIRED Trigger: User Walks Off Furni User walks off the selected furni. 4 or 1c + 150d
WIRED Trigger: Bot reaches user Selected bot reaches a user. 7c
WIRED Tigger: Bot reaches furni Selected bot reaches selected furni. 7c
Wired8 WIRED Trigger: User Says Keyword User types the selected phrase in chat. (Use more than one of these stacked for multiple keywords). 4c
Wired6 WIRED Trigger: Furni State Is Changed Whenever the selected Furni State is changed (see article for help).* 4c
Wired7 WIRED Trigger: User Enters Room Activates when someone enters the room this box is in. 5c
Wired4 WIRED Trigger: Repeat Effect Activates every X seconds. (X is the number of set seconds) 6c
Wired5 WIRED Trigger: At Set Time At the set time your stacked Effect activates. 6c
Wired1 WIRED Trigger: Score is Achieved When the selected score is achieved. 5c
Wired2 WIRED Trigger: Game Ends The game ends when selected action happens. 5c
Wired3 WIRED Trigger: Game Starts The game starts when selected action happens. 5c
Wf trg collision WIRED Trigger: User Stuff Collision Effects get triggered when the selected furni collides with a user. (The furni has to be selected with either, WIRED Effect: Move Furni towards nearest user, or WIRED Effect: Move Furni away from nearest user.) 7c
Wf trg period long WIRED TRIGGER: Periodically Long Activates every X seconds. (X is the number of set seconds. It's like repeat effect, except longer for extended gameplay.) 7c


EffectsEdit

Wired effects

These are any gray/silver wired boxes. These make the actual event happen.

Image Name When or How it works Catalog Price
Wired17 WIRED Effect: Toggle Furni State Changes Furni State. Will go in order of the furni states, exactly like double clicking on it.* 4c or 1c +150d
Wired14 WIRED Effect: Teleport to Furni Teleports a user to a specific furni.* 6c or 2c + 150d
WIRED Effect: Teleport Bot to Furni When triggered it teleports slected bot to selected furni. 10c
WIRED Effect: Bot changes clothes When triggered selected bot changes clothes to selected set of clothing. 10c
WIRED Effect: Bot moves to funi When triggered selected bot moves to selected furni. 10c
Wired Effect: Bot talks or shouts to all users When triggered selected bot talks/shout to all users in the room. 10c
WIRED Effect: Bot talks or whispers to user When triggered selected bot talks/whispers to user in the room. (Usally stacked with WIRED Trigger: User Enters Room) 10c
WIRED Effect: Bot follows user When triggered selected bot follows user in room. 10c
WIRED Effect: Bot gives Handitem When triggered selected bot gives selected handitem to user. 10c
Wf act kick user WIRED EFFECT: Kick User When triggered it kicks the user that activates it. 10c
Wired16 WIRED Effect: Show Message When triggered it sends user a pre-made message. (Usally is stacked with WIRED Trigger: User Walks On Furni and WIRED Trigger: User Enters Room) 4c
Wired13 WIRED Effect: Move And Rotate Furni When triggered it moves and/or rotates selected furni. 4c
Wired15 WIRED Effect: Match Furni to Position & State When triggered it matches furni to the position and state that was selected. (Usally used with WIRED Trigger: User Says Keyword) 8c
Captureff WIRED EFFECT: Execute Wired Stacks When triggered it exicutes the selected wired stacks. 10c
Wired12 WIRED Effect: Timer Reset When triggered it resets the selected timer. 6c
Wired11 WIRED Effect: Give Points When triggered it gives points to the team that activated it. 10c
38 WIRED Add-on: Random Effect A single effect is picked at random after a trigger was activated. (Must be placed in the stack!) 5c
39 WIRED Add-on: Unseen Effect Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. (Must be placed in the stack!) 5c
Move furni towards Large WIRED Effect: Move Furni towards nearest user When triggered, it moves the selected furni towards nearest user in the same row or column. 7c

Move furni away Large

WIRED Effect: Move Furni away from nearest user When triggered, it moves away selected furni from the nearest user in the same row or column. 7c
Wired26 WIRED Effect: Give score to a predefined team When triggered, it gives a set amount of points to the selected team. 10c
Wired27 WIRED Effect: Join team When triggered user join the selected team. 7c
Wired28 WIRED Effect: Leave Team When triggered user leaves the selected team. 7c
Wired29 WIRED Effect: Change Furni Direction When triggered it changes the selected furni direction. 7c


ConditionsEdit

Wired conditions

These are any white wired boxes. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. For example: You can make it so you can't open a door unless someone is standing in a certain spot.

Image Name When or How it works Catalog Price
Group Member Large Wired Condition: Group Member Only allows further system if and only if: User is a part of room group (if there is a room group present.) 5c or 1c + 225d
Wired18 WIRED Condition: Has Furni On Only allows further system if and only if: Any furni object is moved onto a specified Furni. 5c or 1c +225d
WIRED Condition: User has handitem 5c
WIRED Negative Condition: Has NO funi on 5c
WIRED Negative Condition: Has NO avatars 5c
WIRED Negative Condition: NOT Group Member 5c
WIRED Negative Condition: NOT Team Member 5c
WIRED Negative Condition: Furni state DOESN'T match 5c
WIRED Condition: Furni type DOESN'T match 5c
WIRED Negative Condition: Triggerer is NOT on furni 5c
WIRED Condition: User DOESN'T count in room 5c
Wf cnd actor in team WIRED Condition: User Is In Team x Only allows further system if and only if: User is a part of an assigned team (Red, Yellow, Green, Blue). 5c
Wired21 WIRED Condition: Furni has users Only allows further system if and only if: Selected furni objects have people on them. (Similar to 'Triggering User is on Furni', see below)* 5c
Wired22 WIRED Condition: Furni States And Positions Match Only allows further system if and only if: All selected State and position of furni match selected variables.* 5c
WIRED Condition: Furni Type Matches 5c
Wired19 WIRED Condition: Less Than x Secs Elapsed Since Timer Reset Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is below a set number of seconds. 5c
Wired20 WIRED Condition: More Than x Secs Elapsed Since Timer Reset Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is above a set number of seconds. 5c
Wired23 WIRED Condition: Triggering User Is On Furni Only allows further system if and only if: Anyone is on any of the selected furni. (Similar to 'Furni Has Users', see above)* 5c
WIRED Condition: User count in Room 5c


Add-OnsEdit

Wired addons

(See above for the "Random Effect" boxes) This furni section is different than the 'Wired Add-ons' shown above. These items are simply standard furni objects with Wired-inspired theme, with the exception of the 'Random and Unseen' Effects.

Image Name Function Catalog Price
Glowball Glowball When double clicked it glows and rises, when double clicked again it dims and falls. 3
Pressureplate Pressure Plate Lights up once a User, Pet, or Bot walks on this furni. 2
Ringplate Ringplate Lights up once a User, Pet, or Bot walks on this furni. 2
Arrowplate Arrow Plate Lights up once a User, Pet, or Bot walks on this furni. 2
Colortile Color Tile 7 Different color choices. 2
Colorwheel Color Wheel 8 Different color choices. 5
Wire1 Floor Wiring Wires are only for looks, they do not affect wired boxes. However, all 4 wire items may be changed from Red, Green, and Blue, or one of each. 1
Wire3 Wire Corner Not all wires have to go straight! 1
Wire4 Three Way Wires It's Ok! You can do a Three Way! 1
Wire2 Wire Junction A wire intersection. 1
Floor switch1 Floor Switch 1 A or B (On/Off) Switch. (Any user may use this. But, they must be right next to it to switch it.) 2
Floor switch2 Floor Switch 2 A, B, C, or D (4 Options) Switch. (Any user may use this. But, they must be right next to it to switch it.) 3
Firegate Wall Of Flame Typically used as a door. 5
Glassdoor alt 2 Glass Door A simple, yet futuristic, door. 3
Pyramid Hidden Pyramid Randomly will pop up and go down, acting as a barricade. 3

Sound FXEdit


DealsEdit

Wired Deals

Deals feature simple per-sorted packs of wired furni. Not only can you save a few coins, deals can help you get everything you need for a simple sequence of events. For example, a deal could provide everything needed to open a door with a switch.

TriviaEdit

Wired black
  • Strange enough, the shadowing in all wired logos was black before an update.
  • Rewardname

    Wf act give reward name

    Wired is used by Habbo Staff to award badges, furni, and other rewards. The name and description of this rare effect are both "wf_act_give_reward_name". These are commonly found in official rooms/quest rooms for certain campaigns run by Habbo. Until an update, this effect only appeared as a gray cube.
    Wfact

    Old "Gray cube" version.

  • Weirdly, the 'Hidden Pyramid' is found in the "Deals" section, even though it is typically found in "Add-ons" in other hotels. This may simply be a bug.
  • The WIRED Add-on: Random Effect and the WIRED Add-on: Unseen Effect, were previously located in the Add-Ons section of the Wired shop.

External linksEdit

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