FANDOM


m (Added the new Triggers and corrected some costs. Reordered them to match habbo order)
m (Updated wired effects)
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{|class="wikitable"
 
{|class="wikitable"
! scope="col" style="text-align: center;"|Image
+
!Image
! scope="col" style="text-align: center;"|Name
+
!Name
! scope="col" style="text-align: center;"|When or How it works
+
!When or How it works
! scope="col" style="text-align: center;"|Catalog Price ([[Coins]])
+
!Catalog Price
 
|-
 
|-
|[[File:Wired10.PNG|link=WIRED Trigger: User Walks Off Furni]]
+
|[[File:Wired10.PNG]]
 
|[[WIRED Trigger: User Walks On Furni]]
 
|[[WIRED Trigger: User Walks On Furni]]
 
|User walks on the selected furni.
 
|User walks on the selected furni.
 
|4c or 1c + 150d
 
|4c or 1c + 150d
 
|-
 
|-
|[[File:Wired9.PNG|link=WIRED Trigger: User Walks On Furni]]
+
|[[File:Wired9.PNG]]
 
|[[WIRED Trigger: User Walks Off Furni]]
 
|[[WIRED Trigger: User Walks Off Furni]]
 
|User walks off the selected furni.
 
|User walks off the selected furni.
Line 40: Line 40:
 
|7c
 
|7c
 
|-
 
|-
|[[File:Wired8.PNG|link=WIRED Trigger: User Says Keyword]]
+
|[[File:Wired8.PNG]]
 
|[[WIRED Trigger: User Says Keyword]]
 
|[[WIRED Trigger: User Says Keyword]]
 
|User types the selected phrase in chat. (Use more than one of these stacked for multiple keywords).
 
|User types the selected phrase in chat. (Use more than one of these stacked for multiple keywords).
 
|4c
 
|4c
 
|-
 
|-
|[[File:Wired6.PNG|link=WIRED Trigger: Furni State Is Changed]]
+
|[[File:Wired6.PNG]]
 
|[[WIRED Trigger: Furni State Is Changed]]
 
|[[WIRED Trigger: Furni State Is Changed]]
 
|Whenever the selected [[Furni State]] is changed ''(see article for help)''.*
 
|Whenever the selected [[Furni State]] is changed ''(see article for help)''.*
 
|4c
 
|4c
 
|-
 
|-
|[[File:Wired7.PNG|link=WIRED Trigger: User Enters Room]]
+
|[[File:Wired7.PNG]]
 
|[[WIRED Trigger: User Enters Room]]
 
|[[WIRED Trigger: User Enters Room]]
 
|Activates when someone enters the room this box is in.
 
|Activates when someone enters the room this box is in.
 
|5c
 
|5c
 
|-
 
|-
|[[File:Wired4.PNG|link=WIRED Trigger: Repeat Effect]]
+
|[[File:Wired4.PNG]]
 
|[[WIRED Trigger: Repeat Effect]]
 
|[[WIRED Trigger: Repeat Effect]]
 
|Activates every X seconds. (X is the number of set seconds)
 
|Activates every X seconds. (X is the number of set seconds)
 
|6c
 
|6c
 
|-
 
|-
|[[File:Wired5.PNG|link=WIRED Trigger: At Set Time]]
+
|[[File:Wired5.PNG]]
 
|[[WIRED Trigger: At Set Time]]
 
|[[WIRED Trigger: At Set Time]]
 
|At the set time your stacked Effect activates.
 
|At the set time your stacked Effect activates.
 
|6c
 
|6c
 
|-
 
|-
|[[File:Wired1.PNG|link=WIRED Trigger: Score is Achieved]]
+
|[[File:Wired1.PNG]]
 
|[[WIRED Trigger: Score is Achieved]]
 
|[[WIRED Trigger: Score is Achieved]]
 
|When the selected score is achieved.
 
|When the selected score is achieved.
 
|5c
 
|5c
 
|-
 
|-
|[[File:Wired2.PNG|link=WIRED Trigger: Game Ends]]
+
|[[File:Wired2.PNG]]
 
|[[WIRED Trigger: Game Ends]]
 
|[[WIRED Trigger: Game Ends]]
 
|The game ends when selected action happens.
 
|The game ends when selected action happens.
 
|5c
 
|5c
 
|-
 
|-
|[[File:Wired3.PNG|link=WIRED Trigger: Game Starts]]
+
|[[File:Wired3.PNG]]
 
|[[WIRED Trigger: Game Starts]]
 
|[[WIRED Trigger: Game Starts]]
 
|The game starts when selected action happens.
 
|The game starts when selected action happens.
 
|5c
 
|5c
 
|-
 
|-
|[[File:Wf_trg_collision.png|link=WIRED Trigger: User Stuff Collision]]
+
|[[File:Wf_trg_collision.png]]
 
|[[WIRED Trigger: User Stuff Collision]]
 
|[[WIRED Trigger: User Stuff Collision]]
|Effects get triggered when the selected furni collides with a user. (The furni has to be selected with either, [[WIRED Effect: Move Furni towards nearest user]], or [[WIRED Effect: Move Furni away from nearest user]].)
+
|Effects get triggered when the selected furni collides with a user. (The furni has to be selected with either, [[WIRED Effect: Move Furni towards nearest user|WIRED Effect: Move Furni towards nearest user]], or [[WIRED Effect: Move Furni away from nearest user]].)
 
|7c
 
|7c
 
|-
 
|-
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==Effects==
 
==Effects==
[[File:Wired effects.png|center|link=]]
+
[[File:Wired effects.png|center]]
 
These are any gray/silver wired boxes. These make the actual event happen.
 
These are any gray/silver wired boxes. These make the actual event happen.
   
 
{| class="wikitable"
 
{| class="wikitable"
! scope="col" style="text-align: center;"|Image
+
!Image
! scope="col" style="text-align: center;"|Name
+
!Name
! scope="col" style="text-align: center;"|When or How it works
+
!When or How it works
! scope="col" style="text-align: center;"|Catalog Price ([[Coins]])
+
!Catalog Price
 
|-
 
|-
|[[File:Wired11.PNG|link=WIRED Effect: Give Points]]
+
|[[File:Wired17.PNG]]
|{{tt|WIRED Effect: Give Points}}
+
|[[WIRED Effect: Toggle Furni State]]
|Co-responds with catalog games, such as Battle Banzai or Freeze, will grant points to a team depending on a team member activating a trigger.
+
|Changes [[Furni State]]. Will go in order of the furni states, exactly like double clicking on it.*
|10
+
|4c or 1c +150d
|-
 
|[[File:Wired12.PNG|link=WIRED Effect: Timer Reset]]
 
|{{tt|WIRED Effect: Timer Reset}}
 
|When a catalog game, such as Battle Banzai or Freeze, will reset the game's timer upon a trigger.
 
|6
 
|-
 
|[[File:Wired13.PNG|link=WIRED Effect: Move And Rotate Furni]]
 
|{{tt|WIRED Effect: Move And Rotate Furni}}
 
|Moves and or rotates specified furni.*
 
|4
 
 
|-
 
|-
|[[File:Wired14.PNG|link=WIRED Effect: Teleport to Furni]]
+
|[[File:Wired14.PNG]]
 
|{{tt|WIRED Effect: Teleport to Furni}}
 
|{{tt|WIRED Effect: Teleport to Furni}}
 
|Teleports a user to a specific furni.*
 
|Teleports a user to a specific furni.*
|5
+
|6c or 2c + 150d
 
|-
 
|-
|[[File:Wired15.PNG|link=WIRED Effect: Match Furni to Position & State]]
+
|
|{{tt|WIRED Effect: Match Furni to Position & State}}
+
|[[WIRED Effect: Teleport Bot to Furni]]
|Resets a furni object to a specific place in the room. After selecting a furni, it will stay in the spot you selected it in. If you move a furni object by hand to a new spot, it will go to the moved spot when this is activated.*
+
|When triggered it teleports slected bot to selected furni.
|8
+
|10c
 
|-
 
|-
|[[File:Wired16.PNG|link=WIRED Effect: Show Message]]
+
|
|{{tt|WIRED Effect: Show Message}}
+
|[[WIRED Effect: Bot changes clothes]]
|Will whisper a specifically set message to the activating user.
+
|When triggered selected bot changes clothes to selected set of clothing.
|4
+
|10c
 
|-
 
|-
|[[File:Wired17.PNG|link=WIRED Effect: Toggle Furni State]]
+
|
|{{tt|WIRED Effect: Toggle Furni State}}
+
|[[WIRED Effect: Bot moves to funi]]
|Changes [[Furni State]]. Will go in order of the furni states, exactly like double clicking on it.*
+
|When triggered selected bot moves to selected furni.
|4
+
|10c
 
|-
 
|-
|[[File:Captureff.png|link=WIRED EFFECT: Execute Wired Stacks]]
+
|
|{{tt|WIRED EFFECT: Execute Wired Stacks}}
+
|[[Wired Effect: Bot talks or shouts to all users]]
|This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers.*
+
|When triggered selected bot talks/shout to all users in the room.
|10
+
|10c
 
|-
 
|-
|[[File:Wf act kick user.png|link=WIRED EFFECT: Kick User]]
+
|
|{{tt|WIRED EFFECT: Kick User}}
+
|[[WIRED Effect: Bot talks or whispers to user]]
|This effect kicks a user depending on the triggering criteria.
+
|When triggered selected bot talks/whispers to user in the room. (Usally stacked with [[WIRED Trigger: User Enters Room]])
|10
+
|10c
  +
|-
  +
|
  +
|[[WIRED Effect: Bot follows user]]
  +
|When triggered selected bot follows user in room.
  +
|10c
  +
|-
  +
|
  +
|[[WIRED Effect: Bot gives Handitem]]
  +
|When triggered selected bot gives selected handitem to user.
  +
|10c
  +
|-
  +
|[[File:Wf act kick user.png]]
  +
|[[WIRED EFFECT: Kick User]]
  +
|When triggered it kicks the user that activates it.
  +
|10c
  +
|-
  +
|[[File:Wired16.PNG]]
  +
|[[WIRED Effect: Show Message]]
  +
|When triggered it sends user a pre-made message. (Usally is stacked with [[WIRED Trigger: User Walks On Furni]] and [[WIRED Trigger: User Enters Room]])
  +
|4c
  +
|-
  +
|[[File:Wired13.PNG]]
  +
|[[WIRED Effect: Move And Rotate Furni]]
  +
|When triggered it moves and/or rotates selected furni.
  +
|4c
  +
|-
  +
|[[File:Wired15.PNG]]
  +
|[[WIRED Effect: Match Furni to Position & State]]
  +
|When triggered it matches furni to the position and state that was selected. (Usally used with [[WIRED Trigger: User Says Keyword]])
  +
|8c
  +
|-
  +
|[[File:Captureff.png]]
  +
|[[WIRED EFFECT: Execute Wired Stacks]]
  +
|When triggered it exicutes the selected wired stacks.
  +
|10c
  +
|-
  +
|[[File:Wired12.PNG]]
  +
|[[WIRED Effect: Timer Reset]]
  +
|When triggered it resets the selected timer.
  +
|6c
  +
|-
  +
|[[File:Wired11.PNG]]
  +
|[[WIRED Effect: Give Points]]
  +
|When triggered it gives points to the team that activated it.
  +
|10c
 
|-
 
|-
 
|[[File:38.png]]
 
|[[File:38.png]]
|{{tt|WIRED Add-on: Random Effect|WIRED Add-on: Random Effect}}
+
|[[WIRED Add-on: Random Effect]]
|A single effect is picked at random after a trigger was activated. ''(Must be placed in the stack!)''
+
|A single effect is picked at random after a trigger was activated. (Must be placed in the stack!)
|5
+
|5c
 
|-
 
|-
|[[File:39.png|WIRED Add-on: Unseen Effect]]
+
|[[File:39.png]]
|{{tt|WIRED Add-on: Unseen Effect}}
+
|[[WIRED Add-on: Unseen Effect]]
|Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. ''(Must be placed in the stack!)''
+
|Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. (Must be placed in the stack!)
|5
+
|5c
 
|-
 
|-
|[[File:Move_furni_towards_Large.png|link=WIRED Effect: Move Furni towards nearest user]]
+
|[[File:Move_furni_towards_Large.png]]
|{{tt|WIRED Effect: Move Furni towards nearest user|WIRED Effect: Move Furni towards nearest user}}
+
|[[WIRED Effect: Move Furni towards nearest user]]
|When triggered, it moves the furnis towards nearest user in the same row or column.
+
|When triggered, it moves the selected furni towards nearest user in the same row or column.
|7
+
|7c
 
|-
 
|-
 
|
 
|
[[File:Move_furni_away_Large.png|link=WIRED Effect: Move Furni away from nearest user]]
+
[[File:Move_furni_away_Large.png]]
|{{tt|WIRED Effect: Move Furni away from nearest user}}
+
|[[WIRED Effect: Move Furni away from nearest user]]
|When triggered, it moves away selected furni from the nearest user in the same row.
+
|When triggered, it moves away selected furni from the nearest user in the same row or column.
|7
+
|7c
 
|-
 
|-
|[[File:Wired26.png|link=WIRED Effect: Give score to a predefined team]]
+
|[[File:Wired26.png]]
|{{tt|WIRED Effect: Give score to a predefined team}}
+
|[[WIRED Effect: Give score to a predefined team]]
|When triggered, it gives a set amount of points to the team of your choosing.
+
|When triggered, it gives a set amount of points to the selected team.
|10
+
|10c
 
|-
 
|-
|[[File:Wired27.png|link=WIRED Effect: Join team]]
+
|[[File:Wired27.png]]
|{{tt|WIRED Effect: Join team}}
+
|[[WIRED Effect: Join team]]
|It makes the triggering user join a team of your choosing.
+
|When triggered user join the selected team.
|7
+
|7c
 
|-
 
|-
|[[File:Wired28.png|link=WIRED Effect: Leave Team]]
+
|[[File:Wired28.png]]
|{{tt|WIRED Effect: Leave Team}}
+
|[[WIRED Effect: Leave Team]]
|It makes the triggering user leave their team.
+
|When triggered user leaves the selected team.
|7
+
|7c
 
|-
 
|-
|[[File:Wired29.png|link=WIRED Effect: Change Furni Direction]]
+
|[[File:Wired29.png]]
|{{tt|WIRED Effect: Change Furni Direction}}
+
|[[WIRED Effect: Change Furni Direction]]
|When triggered, it changes the selected furni's directions.
+
|When triggered it changes the selected furni direction.
|7
+
|7c
 
|}
 
|}
   
 
==Conditions==
 
==Conditions==
[[File:Wired conditions.png|center|link=]]
+
[[File:Wired conditions.png|center]]
 
These are any white wired boxes. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. For example: You can make it so you can't open a door unless someone is standing in a certain spot.
 
These are any white wired boxes. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. For example: You can make it so you can't open a door unless someone is standing in a certain spot.
   

Revision as of 22:54, January 13, 2020

Broken Picture This article may be out of date due to a recent update.
Wired

Wired is a special furni line that allows automatic actions to take place as desired. It was first released on October 29, 2010. Prior to November 2012, Wired furni had bought directly from the Shop by the room owner; after this date, Wired furni was able to be traded amongst players.

Article wired 3

Uses

Article wired 4
Due to their versatility, Wired furni can be used to do many things, such as opening doors by toggling furni states, creating unique and catalog games, teleporting players without using that furni, achievement score boosting, and much more.

Stacks

To create a "Stack", the process of stacking boxes to create a function with Wired, you need at least one 'Trigger' and one 'Effect' (See below). You can also use 'Conditions' and 'Add-Ons', for more complex effects. However, many wired furni has a limited ability for up to 5 furni objects. (These are indicated by a "*" at the end of the 'Description' in the categories below)

Games

Wired can be used to make completely 24/7 games that can be auto hosted by it. These games include but are not limited to, Telephrase, Pool Attack, Stack Attack, etc.

Triggers

Wired trigger

These are any brown wired boxes. These are what trigger an effect to happen. For example, if you use an "User walks on furni" box, after someone walks on a desired object, it will trigger your effect.

Image Name When or How it works Catalog Price
Wired10 WIRED Trigger: User Walks On Furni User walks on the selected furni. 4c or 1c + 150d
Wired9 WIRED Trigger: User Walks Off Furni User walks off the selected furni. 4 or 1c + 150d
WIRED Trigger: Bot reaches user Selected bot reaches a user. 7c
WIRED Tigger: Bot reaches furni Selected bot reaches selected furni. 7c
Wired8 WIRED Trigger: User Says Keyword User types the selected phrase in chat. (Use more than one of these stacked for multiple keywords). 4c
Wired6 WIRED Trigger: Furni State Is Changed Whenever the selected Furni State is changed (see article for help).* 4c
Wired7 WIRED Trigger: User Enters Room Activates when someone enters the room this box is in. 5c
Wired4 WIRED Trigger: Repeat Effect Activates every X seconds. (X is the number of set seconds) 6c
Wired5 WIRED Trigger: At Set Time At the set time your stacked Effect activates. 6c
Wired1 WIRED Trigger: Score is Achieved When the selected score is achieved. 5c
Wired2 WIRED Trigger: Game Ends The game ends when selected action happens. 5c
Wired3 WIRED Trigger: Game Starts The game starts when selected action happens. 5c
Wf trg collision WIRED Trigger: User Stuff Collision Effects get triggered when the selected furni collides with a user. (The furni has to be selected with either, WIRED Effect: Move Furni towards nearest user, or WIRED Effect: Move Furni away from nearest user.) 7c
Wf trg period long WIRED TRIGGER: Periodically Long Activates every X seconds. (X is the number of set seconds. It's like repeat effect, except longer for extended gameplay.) 7c

Effects

Wired effects

These are any gray/silver wired boxes. These make the actual event happen.

Image Name When or How it works Catalog Price
Wired17 WIRED Effect: Toggle Furni State Changes Furni State. Will go in order of the furni states, exactly like double clicking on it.* 4c or 1c +150d
Wired14 WIRED Effect: Teleport to Furni Teleports a user to a specific furni.* 6c or 2c + 150d
WIRED Effect: Teleport Bot to Furni When triggered it teleports slected bot to selected furni. 10c
WIRED Effect: Bot changes clothes When triggered selected bot changes clothes to selected set of clothing. 10c
WIRED Effect: Bot moves to funi When triggered selected bot moves to selected furni. 10c
Wired Effect: Bot talks or shouts to all users When triggered selected bot talks/shout to all users in the room. 10c
WIRED Effect: Bot talks or whispers to user When triggered selected bot talks/whispers to user in the room. (Usally stacked with WIRED Trigger: User Enters Room) 10c
WIRED Effect: Bot follows user When triggered selected bot follows user in room. 10c
WIRED Effect: Bot gives Handitem When triggered selected bot gives selected handitem to user. 10c
Wf act kick user WIRED EFFECT: Kick User When triggered it kicks the user that activates it. 10c
Wired16 WIRED Effect: Show Message When triggered it sends user a pre-made message. (Usally is stacked with WIRED Trigger: User Walks On Furni and WIRED Trigger: User Enters Room) 4c
Wired13 WIRED Effect: Move And Rotate Furni When triggered it moves and/or rotates selected furni. 4c
Wired15 WIRED Effect: Match Furni to Position & State When triggered it matches furni to the position and state that was selected. (Usally used with WIRED Trigger: User Says Keyword) 8c
Captureff WIRED EFFECT: Execute Wired Stacks When triggered it exicutes the selected wired stacks. 10c
Wired12 WIRED Effect: Timer Reset When triggered it resets the selected timer. 6c
Wired11 WIRED Effect: Give Points When triggered it gives points to the team that activated it. 10c
38 WIRED Add-on: Random Effect A single effect is picked at random after a trigger was activated. (Must be placed in the stack!) 5c
39 WIRED Add-on: Unseen Effect Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. (Must be placed in the stack!) 5c
Move furni towards Large WIRED Effect: Move Furni towards nearest user When triggered, it moves the selected furni towards nearest user in the same row or column. 7c

Move furni away Large

WIRED Effect: Move Furni away from nearest user When triggered, it moves away selected furni from the nearest user in the same row or column. 7c
Wired26 WIRED Effect: Give score to a predefined team When triggered, it gives a set amount of points to the selected team. 10c
Wired27 WIRED Effect: Join team When triggered user join the selected team. 7c
Wired28 WIRED Effect: Leave Team When triggered user leaves the selected team. 7c
Wired29 WIRED Effect: Change Furni Direction When triggered it changes the selected furni direction. 7c

Conditions

Wired conditions

These are any white wired boxes. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. For example: You can make it so you can't open a door unless someone is standing in a certain spot.

Image Name When or How it works Catalog Price (Coins)
Wired18 WIRED Condition: Has Furni On Only allows further system if and only if: Any furni object is moved onto a specified Furni.* 5
Wired19 WIRED Condition: Less Than x Secs Elapsed Since Timer Reset Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is below a set number of seconds. 5
Wired20 WIRED Condition: More Than x Secs Elapsed Since Timer Reset Only allows further system if and only if: When a catalog game, such as Battle Banzai or Freeze's, timer is above a set number of seconds. 5
Wired21 WIRED Condition: Furni has users Only allows further system if and only if: Selected furni objects have people on them. (Similar to 'Triggering User is on Furni', see below)* 5
Wired22 WIRED Condition: Furni States And Positions Match Only allows further system if and only if: All selected State and position of furni match selected variables.* 5
Wired23 WIRED Condition: Triggering User Is On Furni Only allows further system if and only if: Anyone is on any of the selected furni. (Similar to 'Furni Has Users', see above)* 5
Wf cnd actor in team WIRED Condition: User Is In Team x Only allows further system if and only if: User is a part of assigned team (Red, Yellow, Green, Blue). 5
Group Member Large Wired Condition: Group Member Only allows further system if and only if: User is a part of room group (if there is a room group present.) 5

Add-Ons

Wired addons

(See above for the "Random Effect" boxes) This furni section is different than the 'Wired Add-ons' shown above. These items are simply standard furni objects with Wired-inspired theme, with the exception of the 'Random and Unseen' Effects.

Image Name Function Catalog Price (Coins)
Glowball Glowball When double clicked it glows and rises, when double clicked again it dims and falls. 3
Pressureplate Pressure Plate Lights up once a User, Pet, or Bot walks on this furni. 2
Ringplate Ringplate Lights up once a User, Pet, or Bot walks on this furni. 2
Arrowplate Arrow Plate Lights up once a User, Pet, or Bot walks on this furni. 2
Colortile Color Tile 7 Different color choices. 2
Colorwheel Color Wheel 8 Different color choices. 5
Wire1 Floor Wiring Wires are only for looks, they do not affect wired boxes. However, all 4 wire items may be changed from Red, Green, and Blue, or one of each. 1
Wire3 Wire Corner Not all wires have to go straight! 1
Wire4 Three Way Wires It's Ok! You can do a Three Way! 1
Wire2 Wire Junction A wire intersection. 1
Floor switch1 Floor Switch 1 A or B (On/Off) Switch. (Any user may use this. But, they must be right next to it to switch it.) 2
Floor switch2 Floor Switch 2 A, B, C, or D (4 Options) Switch. (Any user may use this. But, they must be right next to it to switch it.) 3
Firegate Wall Of Flame Typically used as a door. 5
Glassdoor alt 2 Glass Door A simple, yet futuristic, door. 3
Pyramid Hidden Pyramid Randomly will pop up and go down, acting as a barricade. 3

Sound FX

These are interactive furni that make sounds when used.

Image Name Catalog Price (Coins)
Base SFX Bass SFX 4
Sfx bells Bell SFX 4
Sfx bass dbl Double Bass SFX 4
Sfx drumloop Drum Loop SFX 4
Sfx dubstep1 Dub Step I SFX 4
Sfx dubstep3 2 Dubstep 3.2: Yay For Peanuts! SFX 4
Sfx dubstep2 Dubstep II SFX 4
Sfx dubstep3 Dubstep III SFX 4
Sfx duck Duck SFX 4
Sfx funkhorn Funky Horn SFX 4
Sfx glass Glass SFX 4
Highat Intro SFx Highhat Intro SFX 4
Sfx lazer Laser SFX 4
Sfx pad2 Pad 2 SFX 4
Sfx pad3 Pad 3 SFX 4
Sfx pad1 Pad SFX 4
Sfx onetwo Robot Voice SFX 4
Sfx sqrpad dbldotted Square Pad SFX 4
Sfx strange echoes 2 Strange Echoes II SFX 4
Sfx strange echoes 3 Strange Echoes III SFX 4
Sfx strange echoes 1 Strange Echoes SFX 4
Sfx whistle Whistle SFX 4
Sfx xylo high Xylophone High SFX 4
Sfx xylo2 Xylophone II SFX 4
Sfx xylopattern Xylophone Pattern SFX 4
Sfx xylo Xylophone SFX 4

Deals

Wired Deals

Deals feature simple per-sorted packs of wired furni. Not only can you save a few coins, deals can help you get everything you need for a simple sequence of events. For example, a deal could provide everything needed to open a door with a switch.

Trivia

Wired black
  • Strange enough, the shadowing in all wired logos was black before an update.
  • Rewardname

    Wf act give reward name

    Wired is used by Habbo Staff to award badges, furni, and other rewards. The name and description of this rare effect are both "wf_act_give_reward_name". These are commonly found in official rooms/quest rooms for certain campaigns run by Habbo. Until an update, this effect only appeared as a gray cube.
    Wfact

    Old "Gray cube" version.

  • Weirdly, the 'Hidden Pyramid' is found in the "Deals" section, even though it is typically found in "Add-ons" in other hotels. This may simply be a bug.
  • The WIRED Add-on: Random Effect and the WIRED Add-on: Unseen Effect, were previously located in the Add-Ons section of the Wired shop.

External links

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