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Wired is a special furni line that allows automatic actions to take place as desired. It was first released on October 29, 2010. Prior to November 2012, Wired furni had bought directly from the Shop by the room owner; after this date, Wired furni was able to be traded amongst players.
Due to their versatility, Wired furni can be used to do many things, such as opening doors by toggling furni states, creating unique and catalog games, teleporting players without using that furni, achievement score boosting, and much more.
To create a "Stack", the process of stacking boxes to create a function with Wired, you need at least one 'Trigger' and one 'Effect' (See below). You can also use 'Conditions' and 'Add-Ons', for more complex effects. However, many wired furni has a limited ability for up to 5 furni objects. (These are indicated by a "*" at the end of the 'Description' in the categories below).
Wired can be used to make completely 24/7 games that can be auto hosted by it. These games include but are not limited to, Telephrase, Pool Attack, Stack Attack, etc.
These are any brown wired boxes. These are what trigger an effect to happen. For example, if you use an "User walks on furni" box, after someone walks on a desired object, it will trigger your effect.
|Image||Name||When or How it works||Catalog Price|
|WIRED Trigger: User Walks On Furni||User walks on the selected furni.||4c or 1c + 150d|
|WIRED Trigger: User Walks Off Furni||User walks off the selected furni.||4 or 1c + 150d|
|WIRED Trigger: Bot reaches user||Selected bot reaches a user.||7c|
|WIRED Tigger: Bot reaches furni||Selected bot reaches selected furni.||7c|
|WIRED Trigger: User Says Keyword||User types the selected phrase in chat. (Use more than one of these stacked for multiple keywords).||4c|
|WIRED Trigger: Furni State Is Changed||Whenever the selected Furni State is changed (see article for help).*||4c|
|WIRED Trigger: User Enters Room||Activates when someone enters the room this box is in.||5c|
|WIRED Trigger: Repeat Effect||Activates every X seconds. (X is the number of set seconds)||6c|
|WIRED Trigger: At Set Time||At the set time your stacked Effect activates.||6c|
|WIRED Trigger: Score is Achieved||When the selected score is achieved.||5c|
|WIRED Trigger: Game Ends||The game ends when selected action happens.||5c|
|WIRED Trigger: Game Starts||The game starts when selected action happens.||5c|
|WIRED Trigger: User Stuff Collision||Effects get triggered when the selected furni collides with a user. (The furni has to be selected with either, WIRED Effect: Move Furni towards nearest user, or WIRED Effect: Move Furni away from nearest user.)||7c|
|WIRED TRIGGER: Periodically Long||Activates every X seconds. (X is the number of set seconds. It's like repeat effect, except longer for extended gameplay.)||7c|
These are any gray/silver wired boxes. These make the actual event happen.
|Image||Name||When or How it works||Catalog Price|
|WIRED Effect: Toggle Furni State||Changes Furni State. Will go in order of the furni states, exactly like double clicking on it.*||4c or 1c +150d|
|WIRED Effect: Teleport to Furni||Teleports a user to a specific furni.*||6c or 2c + 150d|
|WIRED Effect: Teleport Bot to Furni||When triggered it teleports slected bot to selected furni.||10c|
|WIRED Effect: Bot changes clothes||When triggered selected bot changes clothes to selected set of clothing.||10c|
|WIRED Effect: Bot moves to funi||When triggered selected bot moves to selected furni.||10c|
|Wired Effect: Bot talks or shouts to all users||When triggered selected bot talks/shout to all users in the room.||10c|
|WIRED Effect: Bot talks or whispers to user||When triggered selected bot talks/whispers to user in the room. (Usally stacked with WIRED Trigger: User Enters Room)||10c|
|WIRED Effect: Bot follows user||When triggered selected bot follows user in room.||10c|
|WIRED Effect: Bot gives Handitem||When triggered selected bot gives selected handitem to user.||10c|
|WIRED EFFECT: Kick User||When triggered it kicks the user that activates it.||10c|
|WIRED Effect: Show Message||When triggered it sends user a pre-made message. (Usally is stacked with WIRED Trigger: User Walks On Furni and WIRED Trigger: User Enters Room)||4c|
|WIRED Effect: Move And Rotate Furni||When triggered it moves and/or rotates selected furni.||4c|
|WIRED Effect: Match Furni to Position & State||When triggered it matches furni to the position and state that was selected. (Usally used with WIRED Trigger: User Says Keyword)||8c|
|WIRED EFFECT: Execute Wired Stacks||When triggered it exicutes the selected wired stacks.||10c|
|WIRED Effect: Timer Reset||When triggered it resets the selected timer.||6c|
|WIRED Effect: Give Points||When triggered it gives points to the team that activated it.||10c|
|WIRED Add-on: Random Effect||A single effect is picked at random after a trigger was activated. (Must be placed in the stack!)||5c|
|WIRED Add-on: Unseen Effect||Like the 'Random Effect' Add-On, but this one will pick an effect that was not used last time a trigger was activated. (Must be placed in the stack!)||5c|
|WIRED Effect: Move Furni towards nearest user||When triggered, it moves the selected furni towards nearest user in the same row or column.||7c|
|WIRED Effect: Move Furni away from nearest user||When triggered, it moves away selected furni from the nearest user in the same row or column.||7c|
|WIRED Effect: Give score to a predefined team||When triggered, it gives a set amount of points to the selected team.||10c|
|WIRED Effect: Join team||When triggered user join the selected team.||7c|
|WIRED Effect: Leave Team||When triggered user leaves the selected team.||7c|
|WIRED Effect: Change Furni Direction||When triggered it changes the selected furni direction.||7c|
These are any white wired boxes. These make it so the Trigger or Effect will -not- happen unless a certain variable is in place. For example: You can make it so you can't open a door unless someone is standing in a certain spot.
(See above for the "Random Effect" boxes) This furni section is different than the 'Wired Add-ons' shown above. These items are simply standard furni objects with Wired-inspired theme, with the exception of the 'Random and Unseen' Effects.
These are interactive furni that make sounds when triggered.
|Double Bass SFX||4|
|Drum Loop SFX||4|
|Dub Step I SFX||4|
|Dubstep 3.2: Yay For Peanuts! SFX||4|
|Dubstep II SFX||4|
|Dubstep III SFX||4|
|Funky Horn SFX||4|
|Highhat Intro SFX||4|
|Pad 2 SFX||4|
|Pad 3 SFX||4|
|Robot Voice SFX||4|
|Square Pad SFX||4|
|Strange Echoes II SFX||4|
|Strange Echoes III SFX||4|
|Strange Echoes SFX||4|
|Xylophone High SFX||4|
|Xylophone II SFX||4|
|Xylophone Pattern SFX||4|
Deals feature simple per-sorted packs of wired furni. Not only can you save a few coins, deals can help you get everything you need for a simple sequence of events. For example, a deal could provide everything needed to open a door with a switch.
- Strange enough, the shadowing in all wired logos was black before an update.
- Wired is used by Habbo Staff to award badges, furni, and other rewards. The name and description of this rare effect are both "wf_act_give_reward_name". These are commonly found in official rooms/quest rooms for certain campaigns run by Habbo. Until an update, this effect only appeared as a gray cube.
- Weirdly, the 'Hidden Pyramid' is found in the "Deals" section, even though it is typically found in "Add-ons" in other hotels. This may simply be a bug.
- The WIRED Add-on: Random Effect and the WIRED Add-on: Unseen Effect, were previously located in the Add-Ons section of the Wired shop.
- http://www.habbo.com/articles/1988-get-wired ~ Habbo release article
- http://www.habbo.com/groups/WIRED ~ Habbo official group
- http://blog.habbo.com/2012/11/16/loads-of-cool-new-features/ ~ Blog post saying that Wired is trade-able.